Arvonic Originals / Pilot World 01

Vendetta GangUnholy War

A cinematic conflict told through characters, faction signals, collectible cards, and objects designed to feel recovered from the world itself.

Malice Vane
VG-001Malice Vane
Zero Mercy
VG-006Zero Mercy
PilotOriginal world
6First-edition characters
3Competing factions
4Object concepts

The transmission

VG / 00:00:01

Every war begins with
a broken promise.

When the city’s command signal vanished, every faction received a different final order. Years later, those orders still contradict one another—and everyone believes theirs is the only path to peace.

Vendetta Gang follows the people trapped between those commands: an executioner collecting debts, a guardian protecting a law he cannot remember, a signal thief hearing messages before they exist, and the weapon built to obey an absent voice.

The pilot world is designed to move across film, episodic storytelling, character cards, collectible objects, and interactive archives without losing its central human conflict.

Pilot presentation / Current brief

One impossible order.
Six incompatible truths.

The pilot brings Malice, Rook, and Nyx to the sealed gate from opposing missions, then reveals that every faction has been obeying a different version of the same final command.

Format
Cinematic pilot / expandable anthology
Audience
Adult genre viewers and design-led collectors
Engine
Each chapter exposes a new contradiction inside the Last Command.
Themes
Memory, duty, inherited violence, and the cost of certainty
Current state
World, character, visual, and partner packaging in development

Choose a side

Three signals. No shared truth.

CRW / 01

The Crownless

Street-born houses united by one belief: no throne survives the people it abandons.

RLQ / 02

The Reliquary

Keepers of the old law, preserving weapons, records, and promises that should have stayed buried.

NUL / 03

The Null Choir

A network without a face, listening through dead machines for the command that can end the war.

Recovered objects

Built like evidence.

Every physical concept begins with a narrative reason to exist: a serialized base, a faction document, a signal fragment, or a surface that records what the character survived.

See all object concepts

One world / Multiple doors

Designed to travel.

  1. 01

    Pilot film

    A character-led proof of world, tone, conflict, and cinematic language.

  2. 02

    Card archive

    A visual system that makes faction, motive, rarity, and story immediately collectible.

  3. 03

    Physical objects

    Small-run concepts developed around silhouette, surface, edition logic, and display value.

Production / Publishing / Licensing

Help decide what
survives the war.

Arvonic Studios is developing the pilot world and is open to conversations with production, publishing, manufacturing, and licensing partners aligned with its tone.

Explore partnership paths

The excellence in artistic execution!

Let’s make the frame people remember.

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